Evo Zap Inferno Miner Control
Play 3.4 Miner Control with Evo Inferno Dragon, Evo Zap, and Little Prince. Lock down defense with Goblin Cage and punish using Goblin Curse chip combos.
Card Lineup (8 Cards)
Best Matchups
Highest win probability against these opponent cards:















Worst Matchups
Lowest win probability against these opponent cards:















How to Play & Match Strategy
Step-by-step game plan to secure victory in the arena
Controlled Scouting & Chip
Open passively by placing Goblin Cage three tiles from the river in the center or sending a safe Miner to test the opponent's defensive responses. Never commit Rune Giant or Little Prince's Guardian at the bridge without an elixir advantage. Rely on Goblin Demolisher and low-cost Zap trades to bank elixir while neutralizing early pressure.
Evolution Ramp & Counter-Pushes
Deploy Evo Inferno Dragon against heavy beatdown pushes and protect its beam from swarm resets with Evo Zap. Send Miner onto the princess tower while surviving defenders cross the bridge, dropping Goblin Curse over defending troops to turn them into offensive Goblins. Keep Little Prince alive on the board to abuse the 3-card cycle and rapidly return to your key control pieces.
Overtime Pressure & Curse Swarms
Break defensive stalemates by anchoring Rune Giant at the bridge and immediately layering Goblin Curse over the opponent's response. Keep Goblin Cage active in the center kill-zone to absorb opposite-lane counters while Evo Zap resets retargeting mechanics. Finish damaged towers by alternating Miner placements with direct spell-value cycles.
Pull enemy tanks into the center kill-zone using Goblin Cage placed 3 to 4 tiles from the river so both towers provide support. Melt high-health targets with Inferno Dragon while spacing Little Prince far away to prevent opponent spell value. Clear incoming swarms with Zap before they reach your ranged units, and let Goblin Demolisher absorb heavy ground hits.
Against Three Musketeers and Boss Bandit, split your defense across both lanes to avoid spell clustering. When defending Goblin Giant, place Goblin Cage high in the center to pull the giant and use Evo Zap immediately to stun spear goblins so Inferno Dragon locks on uninterrupted. If Three Musketeers split, drop Goblin Demolisher directly onto the two-musketeer lane.
Goblin Curse paired with Miner turns defending troops at the tower into allied Goblins, converting basic chip damage into a massive tower threat. Defensively, Goblin Cage pulls heavy tanks into crossfire while Inferno Dragon safely burns them down from behind the cage.
❓Frequently Asked Questions (FAQ) – Evo Zap Inferno Miner Control
How should I open the match with this deck?
Start with a neutral Goblin Cage in the center or send Miner to chip the tower while tracking the opponent's opening hand. Avoid committing Rune Giant or using Little Prince's ability early until you identify the opponent's counter deck.
How do you beat Three Musketeers and Boss Bandit?
Split your defensive units and avoid giving opponent spells dual value. Drop Goblin Demolisher onto the two-musketeer push and distract Boss Bandit with Goblin Cage while Little Prince chips her down from distance.
What is the main push combo in Double Elixir?
Send Miner to tank tower shots while supporting an advancing Rune Giant or Brawler with Goblin Curse and Evo Zap. This traps defending troops inside the curse zone, transforming them into Goblins that rapidly tear down the tower.








