Siege👑 Trophy Road🧬 Evo Ready

Evo Mortar Goblinstein Fireball Siege

Lock down lanes with Evo Mortar, bait heavy spells using Minion Horde and Mother Witch, and control the arena with Goblinstein in this 3.8 Siege deck.

Meta Score
67
Win Rate
61.7%
Battles
2,902
Avg Elixir
3.8Elixir
Usage
0.2%
📖

How to Play & Match Strategy

Step-by-step game plan to secure victory in the arena

Single Elixir (0:00 - 2:00)1

Patience & Spell Baiting

Never drop an offensive Mortar blindly at the bridge during the opening minute. Start passively by cycling Skeletons in the back or banking a Cannon Cart behind your King Tower to scout the opponent's spells. Use Mother Witch or Barbarian Barrel to counter early pressure, baiting out their Fireball or Arrows before committing heavier elixir.

Double Elixir (2:00 - 3:00)2

Evolution Siege & Ability Timing

Plant Evo Mortar at the river and exploit Goblinstein's 3-card cycle while his Doctor unit remains alive on the board. Deploy Goblinstein slightly behind the river to protect your Mortar, then activate his lightning tether ability the moment tanks attempt to distract your siege lock. If the opponent wastes their big spell, immediately punish with Minion Horde at the bridge.

Triple Elixir & Overtime (3:00+)3

Overtime Lock-on & Spell Cycle

Transition into dual-lane siege pressure by placing defensive Mortars in the center while pushing the opposite lane with Cannon Cart and Goblinstein. With elixir overflowing, force negative trades by turning every defensive hold into immediate bridge pressure. Close out low-health Crown Towers using targeted Fireball and Barbarian Barrel chip damage while your Mortar pins their defense.

🛡️Defensive Synergy

Defend high-HP beatdown pushes by placing a center Mortar 4 tiles from the river to pull tanks into both Princess Towers' firing range. Use Skeletons for center kiting and place Cannon Cart to shred incoming ground support while maintaining anti-spell spacing from your towers. Clean up swarms with Mother Witch to convert enemy troops into cursed hogs for an immediate counter-push.

⚡Pro Tip Against Counters

Against Monk and Three Musketeers, never drop Minion Horde into Monk's ability window or stack troops into reflected Fireballs. Wait for Monk to cross the river, distract him with 1-elixir Skeletons, and shred him with Cannon Cart. Against Three Musketeers and Elixir Collector, prioritize Fireball on their collector immediately in single elixir, then save Barbarian Barrel to clean up split Musketeers at the bridge.

🧬Key Card Synergies & Combos

Mother Witch and Minion Horde create a deadly fireball-bait duo where removing one allows the other to freely dominate the lane. Goblinstein combined with Mortar forces opponents into an unwinnable dilemma: if they drop ground swarms to block Mortar shells, Goblinstein's lightning ability instantly vaporizes them while giving your Mortar an uncontested tower lock.

❓Frequently Asked Questions (FAQ) – Evo Mortar Goblinstein Fireball Siege

How should I open the match with this deck?

Cycle Skeletons at the back or wait for the opponent to make the first move. Avoid placing an aggressive Mortar at 10 elixir until you know their counter cards; instead, play a slow Cannon Cart behind the King Tower to gauge their response.

How do I beat Monk when playing Mortar?

Keep your Mortar purely defensive in the center of your side to draw Monk into dual-tower range. Surround him with Skeletons or take him down using Cannon Cart's single-target damage rather than firing projectile spells into his deflection stance.

When is the best time to deploy the Evolved Mortar?

Deploy Evo Mortar at the bridge immediately after baiting the opponent's primary tank or spell with Mother Witch or Minion Horde. The evolved projectile spawns goblins that continuously distract defensive counters, securing reliable tower damage.